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posted by [personal profile] palfrey at 01:21am on 19/06/2005
I have this wedding to go to next weekend. Up until a few hours ago, I had neither booked the hotel, nor arranged travel. As this thing is a good 236 miles (never really used Google maps before) away from my parents, this is a very bad thing. Some prodding from the good Mr. White later, I was reminded that I meant to deal with this. Luckily, there were others in the same boat, and so I was able to be pointed at the hotel next door with one free room, and then manage to get a lift down there. Because of the fun logistics (5h+ hours travel, 12 noon start = overnight stop in the middle), I am going to be very briefly in Bristol on friday evening, but unfortunately I will be unable to attend [livejournal.com profile] rikrose's bday stuff. So close, and yet so far...

I've gotten addicted to Dawn of War. I think I've talked about this before when I played the demo, but now I have the full thing. Imagine a resource-management RTS game with no harvesting. Everything comes down to resource points (and power points, but less so, and you get those just for building things), and you get resource points for taking and holding certain objective points. More accurately, you continually get more resource points, but taking, holding and generally reinforcing objective points increases the rate at which you get them. When I say increase, I will note that that it seems to scale on most maps so that when you start up, you start running short on points pretty quickly, but once you've actually explored a bit, grabbed a few objectives, and spent some time fighting enemy forces vs. sitting in your base and building stuff, you've basically got more points than you'll ever use. The only thing that stops you from building the vast super army is the squad/vehicle caps. OTOH, a set of two squads of fully loaded Terminators plus a couple of upgraded Hellfire Dreadnoughts can pretty much kick anything's ass (including the enemy super armies).

In short: It's like my childhood fun of playing with Space Marines, Tactical Dreadnought Armour Marines (aka Terminators), Heavy Bolters, Melta-guns, Twin-mounted Lascannon, and memorising the minutae of Games Workshop manuals, only this time I get to have more flashy effects, interesting animations as a Dreadnought decides to go for the theatrical death for this particular infantry unit (spiky hand, flame thrower, etc). Any game that describes one unit as a "meat shield" (each unit has short notes, and this is in one of them), and then lets you demonstrate this with the business end of an assault cannon has gotta be good for lowering my stress levels....
Music:: H.I.M. - Razorblade Romance - I Love You
Mood:: 'relaxed' relaxed
There are 3 comments on this entry. (Reply.)
 
posted by [identity profile] baljemmett.livejournal.com at 11:41am on 19/06/2005
Careful with Google Maps's distance estimates; I stuck two local towns in a while ago to find out how far away an IRC acquaintance was, and it gave me about double the correct distance by sending me the long way around up the motorway.
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posted by [identity profile] palfrey.livejournal.com at 11:50am on 19/06/2005
I more wanted a ballpark guess of how far it was away, rather than an accurate one. Plus, this way I might actually remember where the heck it actually is on a map (my geography sucks). I know of at least one thing they screwed up on (it's generally faster to take the route that avoids the M25, and the alternate route gets you onto a motorway pretty darn fast still), and I'm not even taking a route even slightly similar to that one - I'm going north a bit first to get to Hugh's (nice guy who's giving me the lift), then to Bristol, then later on to Outer Hope.
 
posted by [identity profile] vanir.livejournal.com at 09:42am on 20/06/2005
Dawn of War's single player storyline is interesting, but too short, and the missions run on train tracks (which works for some missions and not for others). As for the no-harvesting hype - phoey! In Dune 2 you defended a spot that had some spice in it, and in Dawn of War you defended a spot of strategic importance. It's nice to not have harvesters/peons/whatever going back and forth and vulnerable to fire, but when you look through the hype you're not that far away from having resources, and building troops (they might be flown in, but you have to 'buy' them and then wait for them to turn up, hmmmm). The mulitplayer stuff looks more interesting, but I find is harder to arrange than a real battle of 40K.

For total resource-management freeness there's games like Warhammer: Shadow of the Horned Rat where you could only hire new recruits between missions and any casulties that bought it stayed dead. Which did make the game unforgiving...

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