Yeah, that's what's going through my head at the moment. It's a vast conglomeration of several ideas.
Ok, it's horrifically buzzword-compliant right now, and lot of it needs some serious thinking time that I don't have right now, but I think certainly the scripting language stuff will stay with me. Virtual machines and sandboxes help heavily with some of the trust issues in this sort of system....
</brain-dump>
Edit: Title got clipped, so MMORPG is in as the acronym, not the words
- Firstly we have an idea that's been kicking around in my head since about 2nd year BSc (2 years and change ago). Namely, a way to do a distributed architecture for MMORPG's, getting around the max-player limits that many existing systems have. I'm talking about an architecture that's designed to scale up to Earth-sized worlds, if you've got enough servers. It was designed as a single organisation, with absolute trust between servers, or possibly mutual distrust between separate orgs, but I've got a few ideas inbetween those now
- *Someone* (can't for the life of me remember who) posted a link to Puzzlebox on *something* I read in the last 24 hours (rant re: shitty states of the gods on Tapestries?) I am considering designing a character for this, if I can get my creative bits in gear. Considering canniblising (literally, possibly) my Tapestries character, which admittedly was never fully fleshed out, as I never spent that much time there, just explored a bit at a few bored moments
- Then we have this article. The concept of a scripting language flexible enough to describe objects from all possible worlds works *very* well with my architecure, esp given a few ideas I'd had re: how to keep servers as up-to-date as necessary. Imagine a distributed MOO, and you're getting there. Add an "economy" of limiting object creation depending on the level of resources that you contribute to the world (aspects of P2P systems, things like Bittorrent's tit-for-tat system might help here)
Ok, it's horrifically buzzword-compliant right now, and lot of it needs some serious thinking time that I don't have right now, but I think certainly the scripting language stuff will stay with me. Virtual machines and sandboxes help heavily with some of the trust issues in this sort of system....
</brain-dump>
Edit: Title got clipped, so MMORPG is in as the acronym, not the words
There are 3 comments on this entry.