It's been a busy day. Get up after not enough sleep, two hour crash course in Control Theory including (for some reason to do with this being the last lesson), 3 classmates in
bunny suits, followed by lunch with Promood people to brainstorm ideas for a BBQ, a bit of digging through ideas for doing transformations from one co-ordinate systems, some more fixing of Koen's english for his book chapter (if I'm not in the acknowledgements by now, then something is badly wrong....), followed by the "final test" for the Dutch lessons. I'm not overly optimistic (if I was religious, I'd be praying about now, as it's going to require divine intervention for me to pass this), but there is another opportunity to do the test in a couple of weeks, and they are letting us see our papers afterwards (but not take them from the secretary's office). As the old line goes "Mother said there would be days like this, but she never said there would be so many".
Plus sides: I've found
Gish, the first really new idea in platforming I've seen in a while. To give you an impression of how much I'm impressed by it, it is I think the first piece of shareware, and certainly the first "download-only" game (the CD version costs +$10) I've ever paid money for... and it doesn't even have "budget" written on it :-) Ok, it's only ~£12, but hey.
You play a blob of tar. No guns, no pickups, just 3 abilities and a very nice physics engine. You can do three things (aside from vaguely contorting your body) - become "sticky" (spikes come out, you stick to *everything*), "slippery" (slide through thin regions) and jump (how high depends on how flat you were to start with).
Couple of screenshots, but nothing quite does it justice until you play it. Once you're flying around a level, ricocheting off of walls to grab onto that turning platform, you'll understand.... the music rocks too. Demo is on the website.
K, well I'm gonna go play the full version as it's just downloaded.... cya in a few days methinks.